UI and dialog improvement


NPCs will now talk out loud when approached. There is also a pop-up for interacting and starting the full dialog with the NPC. However, there's one NPC with no initial dialog. Must come up with a way to check for that, so players won't try to activate a dialog that's not ready.

  • 2 NPCs with shared "quest"
  • 1 NPC with "Go see these places "quest"
  • 1 NPC with Shop options. Only dialog so far.

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