UI and dialog improvement
Skald's shadow (WebGL) » Devlog
NPCs will now talk out loud when approached. There is also a pop-up for interacting and starting the full dialog with the NPC. However, there's one NPC with no initial dialog. Must come up with a way to check for that, so players won't try to activate a dialog that's not ready.
- 2 NPCs with shared "quest"
- 1 NPC with "Go see these places "quest"
- 1 NPC with Shop options. Only dialog so far.
Skald's shadow (WebGL)
I'm new to Game dev and this is me trying to build one.
Status | In development |
Author | Thickplottens |
Genre | Adventure |
More posts
- Added an encounter dialogJun 01, 2021
- Hit him!May 30, 2021
- Fetch data from S3 bucket!May 09, 2021
- Added auto save and simple main menuMay 08, 2021
- Added Save system and fixed moon!May 04, 2021
- Some animations (double jump, roll, sprint)May 03, 2021
- Automated game patching!May 02, 2021
- First game project upload!May 01, 2021
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