Automated game patching!
Skald's shadow (WebGL) » Devlog
Switched the camera script in the kinematic controller asset to cinemachine. Mainly because I'm more used to working with cinemachine.
I also added missing input handling as pre-requisite for implementing more actions and animations from the mecanim animation asset.
Lastly I added little bit of UI; a mini map.
Most importantly I learned how to use butler with ich.io uploads for upload via cli.
I also got into testing webgl locally with python server.
Skald's shadow (WebGL)
I'm new to Game dev and this is me trying to build one.
Status | In development |
Author | Thickplottens |
Genre | Adventure |
More posts
- UI and dialog improvementJun 04, 2021
- Added an encounter dialogJun 01, 2021
- Hit him!May 30, 2021
- Fetch data from S3 bucket!May 09, 2021
- Added auto save and simple main menuMay 08, 2021
- Added Save system and fixed moon!May 04, 2021
- Some animations (double jump, roll, sprint)May 03, 2021
- First game project upload!May 01, 2021
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