Added Save system and fixed moon!
Skald's shadow (WebGL) » Devlog
In this update I implemented a simple system that saves transforms and rigidbody data. I also noticed that camera got weird when going to the moon since world up no longer applied.
Skald's shadow (WebGL)
I'm new to Game dev and this is me trying to build one.
Status | In development |
Author | Thickplottens |
Genre | Adventure |
More posts
- UI and dialog improvementJun 04, 2021
- Added an encounter dialogJun 01, 2021
- Hit him!May 30, 2021
- Fetch data from S3 bucket!May 09, 2021
- Added auto save and simple main menuMay 08, 2021
- Some animations (double jump, roll, sprint)May 03, 2021
- Automated game patching!May 02, 2021
- First game project upload!May 01, 2021
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